
Benny Ohu
Chaotic Tranquility Warp to Cyno.
4122
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Posted - 2014.11.02 02:35:34 -
[1] - Quote
Howdy. I've not made it all the way through the minutes yet, but there's a bit of fuss over the talk of AWOXing being removed. I said in an earlier mail I didn't believe it led to trouble for newbies, but I guess if CCP's deliberating removing corp aggression, it's not for no reason?
I'm a believer in highsec aggression and I've been dissatisfied with the current state of that game. I'd made a draft of a forums post/mail on that subject a couple weeks before now. It's similar to the talk in the CSM session, so I'd like to present it in response to that.
I like AWOXing. I like that EVE players have this tool to harass or take revenge and a unique way to pirate. Suicide ganking requires a group and wardecs are impotent. I don't believe it's something EVE needs or that removing it kills the spirit of the game. That's a little nuts. But I do like it and it's a part of why I personally joined the game, despite not practicing such things myself.
The goals behind the draft was about changing some highsec rules to allow for greater degrees of personal or group success at the cost of greater degrees of exposure to other players, and to provide room to remove wardec dodging. So here it is.
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1) Wardec-free corporations
This is a common idea and I'm listing it first in an attempt to set the tone of the post. I believe players should have the right to form a social group at whatever level of play they're comfortable with. I think we already know what the idea behind this is. A corporation that has all the normal features, but can't be wardecced and doesn't allow for corp members to shoot each other without committing a crime or using the duelling feature. If a player is uncomfortable playing at a higher level of risk, they're not going to face that risk. But a feature like this'd allow them to fly with friends, with corp hangars, taxes, standings, channels, bookmarks and roles.
(e: the minutes talked about a possible toggle for turning corp aggression on or off. if such a toggle was implemented, i think the toggle should start a one-week timer before triggering, and should give each character a popup warning. i also think it shouldn't be triggerable, on or off, during wartime.)
(ali aras mentioned something very similar in the session. fozzie said it didn't change the issue... why is that? i don't really understand. i've never been a recruiter or anything. hell, i'm playing skillqueue online right now. i assumed awoxing and newbies was trouble for highsec pve corps. i don't hear about the few corps around me [lowsec groups] having trouble with recruiting due to corp aggression rules. falcon talks about recruiting for a pirate group and having trouble due to awoxing, but awoxing in lowsec would happen even if there was no allowance for corp aggression)
(regardless of that opinion, i think it's something worth doing)
2) ... but players gain a disadvantage by not putting themselves at risk
Although I believe players should have a right to form a social group, they do not deserve to enjoy the same benefits at low levels of risk than people who desire to challenge themselves for greater profit. Currently it's possible to practically remove yourself from many risks (corp folding) without paying the penalty. I believe that someone who exposes themselves to risk and manages that risk well is entitled to greater opportunity, a chance for a higher degree of success in their endeavour than someone who refuses to face risk at all. Even in highsec. A corp that is unwardeccable (e: and unawoxable) would be taxed at a lower rate than NPC corps, but still face a high enough NPC tax that there's incentive for forming a normal, deccable corp. The corp wouldn't be able to claim sov or erect corp structures. Again, this is a fairly common idea.
3) Remove tax loopholes and stop taxing pointless things
Currently there's no incentive and no proper reward for a miner to join a corp. And I want miners to enjoy the opportunity to expose themselves to greater risk in highsec - for a good reason. Currently there's no good reason (mechanically) to leave an NPC corp with a mining character. I'd like mining to be taxable and taxed by NPC corps. I don't care how it's done lore-wise. Lower-strength mining lasers or CONCORD teleporting ore out of your bay. Incentive for miners to form normal corps. I'd prefer mining, even NPC-corp mining, wasn't nerfed, though, and this effectively amounts to an NPC corp mining nerf. Perhaps raise the gross yield on mining so that the net yield after tax will be the same per hour as it is now. At the same time, I don't think an NPC corp (or wardec-free corp) member should be paying tax from activities carried out in lowsec or nullsec. Lowsec activities might be taxed at half or less, because the safeties gained by being in an NPC or undeccable corp don't matter so much. (almost don't matter at all, really) Wealth gained in nullsec shouldn't be taxed, because what advantage did the NPC player gain from being undeccable there? Bugger all.
4) Remove wardec loopholes
One goal for the above suggestions is to provide room for wardec loopholes to be addressed, with the aim of creating a more dynamic highsec wardec environment. This bit's hard and I have no good suggestions. I don't like corp folding to shed wardecs. I don't like that everyone can leave a decced corp and they don't suffer much penalty (after enjoying the rewards from their npc-tax-free corp, i don't think an individual should be wardec-free). I don't like that a tower can be taken down when a wardec is made, even though there is a timer on structure building for a new corp.
But even though I don't like those things and I'd like wardecs to be dynamic and meaningful, there's a good chance they'd still only be used for harassment and Jita undock camping no matter what efforts are made to change them. I don't know how to fix that or if it should be 'fixed'.
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Benny Ohu
Chaotic Tranquility Warp to Cyno.
4122
|
Posted - 2014.11.02 02:45:03 -
[3] - Quote
I was going to go on about wardecs but it's not really relevant here. Actually almost none of that post is really relevant, balls. There are meaningful wardecs around. There's not many, but they're there. When expressing dissatisfaction with wardecs, I guess I'm more dissatisfied with some of the wardeccers themselves than the people folding from harassment decs. It's not even a scene I'm involved with, so why the hell am I trying to comment on it?
The parts of the post I think matter are the parts on 'hobby' corps and taxes. I'd add this to the post but for THE BAREFACED LIES OF CCP'S WEBSERVICE. |